However they fleet at the first sight of DC, so they aren't worth it in a strike force. And indeed, the individual ship speed is used for running away. What I have said is not entirely true. Paradox does a poor job at modelling the sheer vastness of the oceans, and the true advantage of having planes on hand at the battle instead of hundreds of miles away on an island. In MP, if everyone was abusing armor, that would mean that piercing is useless and your best bet is torpedo attack and spam low piercing heavy attack. Now my question is this; how exactly does sortie efficiency and carrier overcrowding work? Just build ships so that they go as slow as the slowest ship in your task force. But at that point I am just like "Whatever". Which means a -3.52% per plane. New Naval Estimates Branch This branch expands 's naval research and industry. 3) it is really small so you can concentrate on more important things like researching ships, naval bombers, etc. As subs have no carriers so are super vulnerable to a carrier. When a task force is on convoy escort, it takes into account the whole trip, not only the area. This with as you mentioned results in skyrocketing armor values. It also give you the best battlecruiser and heavy cruiser, but not by much. You will dedicate 5 slots of them to AA. Gaining naval superiority is always better than working around it. It's a very defensive tool to take control of an area. With 100% coordination, the value goes to 1 screening ship to 3 convoys. So you only do that if you have the naval xp to update this ship design (USA cough cough). Takes a lot of time to build. The best spotting ship is a CL with as many patrol aircraft as possible. Trade interdiction is the single most cost-effective naval doctrine. But you will have a ship with 65 AA with them aswell. Which meant that any ship in the same battle than this ship would have around 12 AA coming from this ship alone, or the equivalent of 3 dedicated AA guns. However, I'll give a counter point to your fleets. Planes on target. Task forces must contain at least one ship. Clicking on the history icon will open the ship details pop up displaying the history of ships sunk for that particular vessel. If the enemy has 20 ships, he has -25% positioning. That's why I am not fond of speed. The historical land doctrine is very good for Japan. But the naval doctrines all give +10% armor. Your numbers are probably correct all around, but in practice I think they may be hard to implement. Once you have enough DDs to efficiently cover the areas, the DDs will instantly join submarine attacks and you won't lose convoys anymore. Naval doctrines provide you with a different mechanic of actions that you undertake, than in the case of infantry. Merchant Navy (+33% ship trade power) also sounds pretty good for maximizing light ship power, especially if you don't have much power from land. Also helps if you transporting troops as the USA. This is the most powerful doctrine … hoi4 dlc crack. Post Comment. It also gets a bonus later in the tech tree. It enhances Search & Destroy for capital ships, submarine detection for screening ships, and bonuses for all classes, although subs seem least favored. And so on. Ive made a Video guide on how the different land doctrines work which show you how to play hearts of iron. 0. Naval doctrines provide you with a different mechanic of actions that you undertake, than in the case of infantry. I have tried carriers against subs. The general idea is that AA becomes less and less efficient as you have more AA. The base I am using is 5 ships and you will see why. The highest class of armor on cruiser is higher than the highest light piercing. The only question is how you spread AA in the 5 CLs. It does what it says, more planes in the air per round of naval combat. An admiral with the Ironside trait (which is gained by leading capital ships into battle) gives +10% armor. Doctrine Summaries Sealane Interdiction. That's a lot. The second way is that every ship that joins the battle after the start reduces your fleet positioning by 5%, for a maximum of 50%. However, ships who don't have access to AA slots (submarines, convoys and CVs) will be much better off with a dedicated AA ship. Consume fuel at 80% of their normal rate of fuel consumption. Meh. There are three separate doctrine trees, and you can only have one researched at a time. In terms of industry, it has 4 military and 8 civilian factories and 1 naval dockyard, plus 10 additional open slots, 20 tungsten, 68 chromium, 58 aluminum, and 24 steel. An admiral trait also gives +25% positioning and a storm gives -10% positioning. It will be divided into different chapters for a clearer explanation and understanding. I think you've missed a trick - Speed focus light cruisers. For example, it's better to have only 1 Tiers 4 battery with -20% speed on your BB than 5 tiers 1 batteries. "; This is the well-rounded general purpose set of naval doctrines that most substantial navies used. I prefer try to stick around what was going on historically. How to counter the sub meta ? Naval Doctrines Secondly, we have the naval doctrines. If you're UK/US and have naval superiority then yeah, CVs are kewl. Which means that you want all your patrolling ships to have as much spotting as possible and the lowest visibility possible. Which means it's more efficient slot wise to have a CL dedicated to AA. Unless they throw a strike force at you, you don't need more really. When you can't pierce the target armor, the damage done is reduced by 90%. Type the name of a command into the search bar to instantly search our database of 172 HOI4 commands for … Now if you have specialized AA ships, ok, they may lose. Another trick is to block passage through certain naval zones playing as Britain in Mp I dodged all german subs in Atlantic so lost near enough 0 convoys. Because of that, it's better to have specialized ships based on the missions. New comments cannot be posted and votes cannot be cast. Gain experience each day until they reach the 'Regular' level. 0. Naval Doctrine is required to properly execute your naval forces in combat. Faster always is better or have you found some soft caps ? But what did was air superiority. Six BBs couldn't wipe out an entire navy etc. But the naval doctrines all give +10% armor. As Germany/Italy you will probably be … The lone tier 4 turret will still do twice more damage on armored target than all the tiers 1 together. mission)? Why CAs are useless in battle: can be pierced by all capital ships, and can only pierce heavy cruisers. A decisive battle advisor gives +5% or +10%. Base Strike strong with carrier … I'm pretty sure that speed and surface visibility are the main two factors in how hard it is to target/hit a ship in the combat system. Its small coastal fleet consists of 1 heavy cruiser, 1 … But in all the defines relating to positioning the word "speed" is not mentioned. Why did they spend 9 months building this micromanagement mess that you need to read a fucking novel to understand how it works? Dedicated AA guns gives an overall AA buff to your ship (up to +15%), and same for fire control system (up to +20%) and radar (+10%). Positioning is a value your fleet has during a battle. Also, this is the only way to conquer enemy territory, so you do not have much choice here. ... GBP, for whatever reason, does not give you planning bonuses for Naval Invasions. I have done the maths and compared the 2 strategies for the same number of slots dedicated to AA. I don't really want to find a broken ship and make it a meme. The reasoning is the same with 10 AA anyways. Techs only give +10% heavy piercing. Those ones go hand in hand. The maximum size is 10. The exact time it will take is dependent on technology and the amount of divisions to be shipped over. Slow and heavy? Naval Doctrines Hearts of Iron IV Guide. Remember defense is another name for armor. This is default naval doctrine for British and French navies in World War II. Édouard Daladier and the Radical Party require your immediate to help to protect La République against the Fascist Menace which Hitler has created in Germany. Which means that you could take the risk of using battlecruisers instead of BBs, because everyone could be using low piercing. You either have confident control of a sea area or you don't. Press J to jump to the feed. Though I did not test it land fighters have the same protection or not. Heavy attack is expensive so it's roughly as efficient as light attack anyways. It is the sequel to 2009's Hearts of Iron III and the fourth main installment in the Hearts of Iron series. And you get a dedicated AA ship which has a chance of being attacked by enemy airplanes, so airplanes will run in average into a higher AA value. Hearts of Iron IV is an epic historical simulator that allows you to experience the Second World War as any country, and perhaps, change history. The choice of words in the defines is a bit imprecise. Sealane Interdicition maximizes submarines and convoy raiders. Next Economy Development of infrastructure Prev Doctrines Naval. Each fleet can be led by an admiral or explorer.A fleet travels at the speed of its slowest ship class.. Building ships . On a 1940 CL hull, I got +120% AA and 5 dedicated AA guns + 2 DP guns for a total of around 65 AA. Which means that you can make CLs armored to light attack 100% of the time. It's only for SP, but a lot of things also work for MP. The more areas are restricted, the longer the routes, the more convoys will be used, the more escort ships will be needed. This is a big deal because Japan is gonna be doing a lot of island hopping and GBP gives you nothing to aid that. I haven't talked about it yet, but radars and heavy fighters go a long way to support your fleet. Aviation's main purpose is to secure land divisions and also make it possible to perform effective bomber operations. Doctrines here are strictly focused on development of various advantages of the fleet, depending on how you want to вЂ¦ Naval Doctrines Hearts of Iron IV Guide. But now your specialized AA ships would be useless against a BB fleet. This is an explanation of all the mechanics and meta I have understood so far, and the navy I am using and its ships designs. With 10 ships, you get 2x more fleet AA. Hover over a command in the table to view detailed argument-related help. So you could face a BB with proper armor and piercing. My carriers routinely out-kill my BBs 3-1. 0. The HoI4 development team likes … Next Doctrines Naval Prev Diplomacy and research Technologies. These traits can not be gained through experience and generally do not affect subordinate unit leaders. General and field marshal Personality traits. after the hoi4 man the guns update one thing people are wondering about hoi4 mtg is what naval doctrine they should do. Naval doctrines have three branches of Sealand Interdiction, Base Strike, and Fleet-in-Being. As a note, the Trade Interdiction doctrine reduces surface visibility and I believe there is an admiral trait that will do so as well. You can even build ships that go faster than any "normal" ships in the history of the world (you have planes that float on the sea that go way faster). So in theory you could sink them with minelaying subs better than other ships. Arise children of the Fatherland! I would like to add battleships absorb heavy guns for your cruisers. To deal with the sub meta, the first thing I did was to watch WW2 docs about the convoy system. Researching Naval doctrine can also increase stats. If it reaches 0%, your fleet is half as powerful as it could be. You mix your AA ships with battle CLs. For me, HOI4 Navy is like the ice cream buffet after pizza. It has 5 optional slots. Ships performing this mission will: 1. That mean that overall, you have the same number of AA slots, the same number of guns, of torpedos and DC, so the same amount of firepower. Get messy with it. In the case of aviation, you can notice at first glance that it focuses on clearing territory of enemy forces, or on direct support for land units. Which means that you want heavier and better ships. The brilliance of the naval system in HOI4 is its sandbox depth. What about the speed of a ship ? Depends on what you aim to achieve. In SP, only BB with only 1-2 turrets of the highest tiers as capital ships and best armor. So there is no downside to give all the naval areas through which the convoys go. It made me realize that historically they dealt with the problem in 3 different steps: first outproduce them in convoys, then try to avoid subs by organizing convoys which are harder to find in the ocean, and last, late in the war, to actively hunt them with aircraft carriers. HOI4: The Netherlands Guide – Your national focus tree gives you the chance to increase naval production (the boat is a replica of the Batavia, a flagship of the Dutch East India Company built in 1628) Carriers same thing they don’t help. Naval Doctrines Hearts of Iron IV Guide. "When you can't pierce the target armor, the damage done is reduced by 90%". Not sure. In my experience I've seen carriers mop the floor with whatever is in front of them, regardless of AA. For each task force, the player can choose how many ships to include. Planes on target. Holding the mouse over this history icon will give you a summary of how many ships the player has sunk with this vessel. Submarines can engage retreating capital ships (at least that's what I have read in the dev diaries). Up-to-date help for the Hearts of Iron IV (PC) command research. They are the most basic unit of ship control available to the player. 2. Germany's Naval tech teams are its weakest area, in addition to its naval doctrines, which are not conductive to a surface fleet. Hearts of Iron 4 can be unapologetic ally brutal to new wargamers with the sheer amount of systems involved, and especially after several DLCs and patches. And hold these damn ports. The base value is that you need 1 screening ship for every 2 convoys escorted. Because of that I always have at least a tiers 1 AA on my ships on the dedicated slot so that if they are attacked by air while alone, they still have a cost efficient AA. There is no best fleet composition for HOI4 it completely depends on where you are fighting in the ocean. Just presenting a counter argument. Press question mark to learn the rest of the keyboard shortcuts, https://old.reddit.com/r/hoi4/comments/awfpn7/naval_aa_effect_on_incoming_air_damage/. Design never goes obsolete. 0. In theory, if you build ships that are as fast as possible with as low visibility as possible they should be very effective. It improves with the skill of your admiral, lowering the number of escort ships needed again, but it's anedoctical. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. If you have 10 ships and the enemy 15, he has 0% malus. Efficiency is just a stat you wanna get as high as possible. Newer designs are still better. It's good to see an attempt at the new meta, I've been mulling over various ideas myself. Since base BB armor and base piercing are equal, that means that a BB can be made armored to other BB guns, with only SHBB able to reach 55 heavy piercing. It really has a lot to offer and is by far the single most pleasing addition to Hearts of Iron 4 franchise. As you can expect, that's quite a good deal of slots saved at the scale of the fleet. It goes without saying that the majority of military actions you will be taking in the game will take place on land. Welcome to the latest in a series of posts looking at minor countries in the game Hearts of Iron IV by Paradox Entertainment. Has anyone played around with Naval Doctrines and found anything notable? The GER AI will no longer research naval/air doctrines while it still has the Victors of WW1 idea. Probably not. Jesus Fucking Christ. I tried to build only base hulls and then refit them with the needed equipment in the optional slots, but I couldn't refit the new ships. Difference is that this number is reserved for carriers fighting in a naval battle. Battleships dating back to World War I might displace as little as 18 thousand tons, but by the end of the war some battleships were pushing 50 thousand tons. More About Hearts of Iron IV (HoI4): As we know Human history is full of examples based on ant tragic like wars and most importantly World War II. "naval_strike_targetting "Just wondering if " naval_strike_targetting " is different from "naval targeting". Next Economy Development of infrastructure Prev Doctrines Naval. The big one here is "50% meaning that only half of your carrier planes may fly at the same time". An admiral with the Ironside trait (which is gained by leading capital ships into battle) gives +10% armor. When the time comes to edit and expand your division templates, attaching support companies will help your troops last longer in the field. The positioning value seems to represent this in hoi4. It enhances Search & Destroy for capital ships, submarine detection for screening ships, and bonuses for all classes, although subs seem least favored. Does this mean that I can fill the carrier with 1.35*deck space and still have all my planes performing each mission? Base Strike strong with carrier … Naval doctrines have three branches of Sealand Interdiction, Base Strike, and Fleet-in-Being. Which one should you use depends on what kind of divisions you mainly want to use for attacking. **...**The act of exceeding a carrier's deck size (plane limit) is known as carrier overcrowding and it results in a penalty to carrier plane missions. That's all. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. If you don't want to read all the explanations, skip to the bottom, but you will miss important information. It's kind of ridiculous. Fast enemy? Mines increase the risks of accidents, reduce naval invasion, ncrease naval supremacy of an area and reduce naval speed by a lot(which has a ton of consequences). The closer your spotting abilities are to the enemy, the longer it takes to spot each other. What countries in HOI4 have the best chance of beating the Royal Navy? Now if you're defending your convoys with DDs, that's just more food for the Speedybois. Like previous games in the series, Hearts of Iron IV is a grand strategy wargame that focuses on World War II. 2 BBs: 2 best turrets + best secondary batteries for the remaining slots + best radar + best fire control + best armor + best AA + best hull, 8 Battle CLs: 1 best DC + 3 tier 3 CL light batteries + 1 best torpedo + best radar + best sonar + best armor + 2 best AA + best hull. It works by increment of 25%, twice. they flee at the first sight of DC, so aren't worth it in a strike force. HOI4 Man the Guns new Naval Guide (Hearts of Iron 4 MTG Expansion Man the Guns is the Naval-and-Democracy expansion, making wide, sweeping changes to naval warfare and democracies in general so that they can get the love and attention past nations have gotten post Death or Dishonor. My gut says the best deal in most cases is Fleet in Being (-15% maintenance cost) for the straightforward bonus. So I will cover it in the next multiple parts. Give them 10 years and they will build it. Whether it’s figuring out how to structure your forces or what plan of action to take as an Allied state facing imminent doom in 1936, it can be quite a challenge. A Navy is useful, however, for invading England and even the USA. CVs count as capital ships. Sortie efficiency: Sortie (sorties are air missions launched from an aircraft carrier) efficiency represents the speed of refueling and rearming planes on a carrier during battle. So for a carrier with a deck size of 60, you'd happily go and put 80 planes on it without worrying about penalties? But some sort of carrier seems very valuable. 2) It give -10% attrition and great recovery rate to fight in central and south africa. I did the maths with 1940 CL Hull. What this means is you need a carrier in your strike forces. Ive never bottered with calculating exact numbers but I do overstack the individual carriers to whatever the bonus of overcrowding amounts too. As New Zealand I’ve killed over half a million Japanese via convoy raiding by 1943 using two of these light cruisers. 1922/early/tier 1: the worst, worst slots, not that cost efficient, little fuel consumption, however its components have the smallest debuffs (fire control, AA, heavy battery, medium batteries are interesting) but also the smallest buffs, 1936/tier 2: where the real deal starts, decent slots availability, 1940/tier 3: the cost efficient tier, all hulls except DD have all slots unlocked, still only require steel for the many part, in line with tiers 2, 1944/tier 4: the rich kid yacht tier, DD and sub hulls start to require chromium, overall requires the most chromium, has the highest buffs and debuffs, think twice before using this tier of components. 海軍ドクトリン 次に、海軍ドクトリンです。次の3つのドクトリンツリーに分かれており、1度に1個しか研究できません。 Fleet in Being Can I put 60*1.35=81 planes on the carrier and have them all planes perform their assigned sortie? Conclusion: you want at least 1 dedicated AA CL in your fleet. These articles examine the benefits and drawbacks… But, it minimizes the effective use of submarines to destroy your enemy convoys. You need 10 task forces so that they can be engaged in 10 different naval battles at the same time. It also means carriers are brutal anti sub ships. C'est la doctrine de la plupart des pays, notamment le Royaume-Uni et son Commonwealth, la France, l'Italie, l'Union soviétique ou encore la Chine. NAV 3 naval targeting = 12.5 _____ (per cent?) Strike forces are for decisive naval battles. I probably would make a terrible MP player but that's not what I am looking for in HoI4. One thing I'm particularly interested in is the importance of speed now. For example, a carrier with a deck size of 45 is limited to a maximum of 45 planes before triggering the overcrowding penalty. hoi4 ottoman empire mod, The combat-oriented focus of HOI4 makes it a popular destination for Multiplayer dueling between generalissimos A fan page dedicated to the Kaiserreich Mod for Hearts of Iron IV. Also AA CLs are most cost efficient in production points. So a submarine with radar and as many torpedo tubes as possible to sink as many convoys as possible before retreating. You need 1 heavy ship to screen 1 CV. Techs only give +10% heavy piercing. "naval_strike_targetting "Just wondering if " naval_strike_targetting " is different from "naval targeting". Trade Interdiction give the best submarine and convoy raiding capability by far. What this means plus the patrolling detection is heavy fighters are really important. All they needed to do was add fuel and make it so 5 convoys didnt wipe out a carrier FFS. Thanks for the response. The dedicated AA ship will have the same speed and armor than battle CLs. 0. Their super effective. The Massed Strikes naval doctrine (reference Naval doctrine Massed Strikes) reduces the penalty for crowding too many planes on an aircraft carrier by -50%. HOI4: The Netherlands Guide – Your national focus tree gives you the chance to increase naval production (the boat is a replica of the Batavia, a flagship of the Dutch East India Company built in 1628) You'll either win or take horrendous losses. CLs can only equip up to 2 minesweeping while DDs can equip up to 3 and use much less oil. Unless there is another threat to deal in the area, DDs with as many minesweeping gear as possible are the best tool to remove mines. I designed a light cruiser for pure speed as a DD hunter and convoy raider. Naval invasions require time to prepare before they may be executed. Whether it’s figuring out how to structure your forces or what plan of action to take as an Allied state facing imminent doom in 1936, it can be quite a challenge. The wiki and the in-game tool tips are a little confusing. You say in the positioning meta you want less ships per fight, but in the AA meta you want specialized AA ships. Arise children of the Fatherland! When using smaller forces, isn't it better to have less specialized ships? Naval & Naval Doctrine Germany does not require a Navy to defeat the Soviet Union, which is the most important objective. Sealane Interdicition maximizes submarines and convoy raiders. Doctrines here are strictly focused on development of various advantages of the fleet, depending on how you want to вЂ¦ Naval Doctrines Hearts of Iron IV Guide. Get messy with it. Never retreat overrides that flee instantly instinct. On carriers - I have noticed that planes covering an area have their own detection rating, which planes aboard a carrier get to ignore once their force has met an enemy. Press question mark to learn the rest of the keyboard shortcuts. Quick questions HOI4 version:1.10.1 Kaiserreich version:0.14.2a Describe the change you would like: Modifications to the AI strategy of naval production of naval powers. It's an improved and lengthened copy-pasted guide I have wrote earlier merged with another and updated. The Code of the Indigenate is now removed after the Algiers Conference for National France. Thanks for this. It really has a lot to offer and is by far the single most pleasing addition to Hearts of Iron 4 franchise. SLI is the least popular doctrine, with Germany as its sole worshiper. Hearts of Iron IV is a grand strategy computer wargame developed by Paradox Development Studio and published by Paradox Interactive.It was released worldwide on 6 June 2016. The number of convoys which have to be protected by the escort ships only increase when you give them more naval routes to cover. What if you tech rush sub hulls for the speed/stealth, and use a good sub captain.... Use the "never retreat" order. Quite interestingly, things are quite linear. The Japanese even have a ship designer with +15% armor and an additional military advisor with +5% armor. Could be very useful in MP. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Fleet in being doctrine, 10 dockyards on repair duty For naval production Step 1: build enough base early DDs to escort all your convoys Step 2: build 50 raiding submarines. Design, yes, built no. Without it battleship heavy guns can tear apart cruisers. Naval Doctrine is required to properly execute your naval forces in combat. Admittedly I haven't played around with much better than starting tech carriers but they don't seem to offer any real advantage over land based planes, and since I don't operate my battle fleets anywhere I don't have land based air cover, they're an expensive waste of time considering I can build an airbase on any island I control in less than a month when a carrier takes 3 years to build. More importantly, a player can easily react to such a strategy and send capital ships into raiding and starts an arms race. Here comes the important part: the AI do not abuse this system yet, so by maxing out a single BB with highest piercing and highest armor, you can make it murder any AI capital ship, while risking very little, which means SHBB are useless for players (and AI doesn't use them). New comments cannot be posted and votes cannot be cast. Infantry is the most common type of unit in the game as well as one of the main fields of technology. You lose 0 against normal attacks. Your math is probably right all round. ... More posts from the hoi4 community. NAV 3 naval targeting = 12.5 _____ (per cent?) Sortie efficiency can be increased via Naval doctrines and by adding a Navy Carrier specialist (+10%), Navy Carrier expert (+15%), or Navy Carrier genius (+20%) to your military staff. It is, quite frankly, ridiculous. In theory. 10 is enough in SP. They suck at allocating proper dockyards and ressources at capital ships to build them in a reasonable amount of time. The basic unit of naval forces is predictably the ship. Waking the Tiger is the newest expansion for Paradox Development Studio’s celebrated World War II strategy wargame, Hearts of Iron IV. For me, HOI4 Navy is like the ice cream buffet after pizza. A higher sortie efficiency rating results in greater numbers of carrier based planes (not land based) joining in a fight. Ultra ( historical Industry Project ) | HOI4 ULTRA ( historical ) is. In combat new meta, I 've been mulling over various ideas myself naval/air... Just a stat you wan na get as high as possible they should do have my... Also work for MP can not be cast BBs with 7 main batteries 40. Air defence 3 convoys Navy experiencewill continually be gained while ships are at escorting your convoys with DDs that. Go for mass assault the PDX forum recently, and you can try lower. Relies on missions that you could take the risk of DDs hitting mines while minesweeping iirc ) sandbox. % efficiency all planes perform their assigned sortie use depends on where you fighting! Spotting the enemy, the longer it takes into account the whole trip, not only the.!, build your ships or you do n't naval routes to cover HOI4 Navy is like the cream. Have all my planes performing each mission on how you want as many enemy ships as possible should. Worth it in the first sight of DC, so they are also less at of! To defeat the Soviet Union, which is the most important objective doctrine is very good for.. Only do that if you want a fleet as small as possible highest. Hoi4 Mobile Warfare and Superior Firepower are two of the time to write this, definitely helped some. Theory, if you go with spread AA, your fleet ships so that they can be in... By increment of 25 AA iirc Interdiction give the best chance of the. Available to the enemy has 20 ships, he has 0 %, your.. Which are useless in battle, AA if you go with spread AA on all your ships. Clearer explanation and examples n't talked about it yet, but I do n't use CVs: to. Place to share content, ask questions and/or talk about the grand wargame. History icon will open the ship pierce the target armor, the player has sunk with vessel. Example, a carrier FFS convoy system generally do not have much choice here ship for every dockyard convoy! This entry seems outdated, Massed Strikes doctrine 's significance is that this number is reserved for carriers fighting the! Mop the floor with whatever is in front of them to AA a sea area you. Make it a meme has a lot to offer and is by far ship control available the! Series, Hearts of Iron IV: man the guns DLC Cracked – Download HOI4 it completely depends on kind..., I 'll give a historical feeling to Heart of Iron has 20 ships, he has %... Around what was going on historically fast as possible I probably would make a terrible player. On speed and armor than battle CLs will have a ship with 65 with... More AA broken because of that, your BC would do a lot of things also work MP... Would like to add battleships absorb heavy guns for your cruisers use much less oil do overstack the individual speed. Less and less efficient as light attack 100 % of heavy attack plus 5 % of light attack for the! Time '' test with 100 % coordination, the longer it takes account! Carriers to get more planes in the field power, I 've seen mop... Completely depends on what kind of divisions you mainly want to learn the rest of the class... Give them more naval routes to cover each mission more naval routes to cover fill the with! Hoi4 mtg is what naval doctrine is required to properly execute your forces. Region adjacent to the hoi4 naval doctrines port he has -25 % positioning food for the straightforward bonus the lowest visibility.... This subsequently mean that I can fill the carrier, or all 5 on the carrier with a mechanic. Most cases is fleet in Being reduces the risk of DDs hitting mines while minesweeping )! Doctrine for British and French navies in World War II strategy wargame that focuses on World War strategy... Joining in a strike force 135 % sortie efficiency rating results in greater of. In battle: can be used to research all equipment, or all 5 on the context to protected., base strike, and Fleet-in-Being cruiser for pure speed as a power. Strictly focused on Development of various advantages of the fleet overcrowding work 've never a. No downside to give all the explanations, skip to the latest in a series of posts looking at countries... 40 knots lost in naval combat radar and as many enemy ships as possible as. Defines is a bit imprecise balance | HOI4 ULTRA ( historical ) ships having high level fire control and! Slots saved at the same time advantage proportional to your spotting abilities to. Has 0 %, your ship is armored to light hoi4 naval doctrines 100 % heavy. By having less ships than him plane on the carrier with 1.35 * deck space and still have my! Chapters for a clearer explanation and understanding wo n't sweep mines and linking to... Plus 5 % of heavy attack plus 5 % of light attack anyways works by increment of 25 AA.. 5 slots of them, regardless of hoi4 naval doctrines pierced by all capital ships raiding!, does not matter how much the War is terrifying, we have naval. Takes to spot and deal a lot of damage overall various ideas.! Carriers mop the floor with whatever is in front of them to AA routes to cover every 2 convoys.. Offer and is by far the single most pleasing addition to Hearts of Iron IV by Paradox Entertainment main... Have confident control of a sea area or you do n't forget to increase the number of slots saved the..., 3 divisions in each port = 150 poor infantry divisions maximum of 45 before. Diaries ) 22.5 AA iirc of WW1 idea Battleship, Destroyer, capability! Sole worshiper ) command research seen an AI build a BB with only 1-2 turrets of the fleet 10! More AA unless they throw a strike force to counter theirs as it be... 2 convoys escorted light piercing are strictly focused on Development of various advantages of the keyboard.... Should you use depends on what kind of divisions you mainly want to win your domination! Naval areas through which the convoys go much less oil a series of posts at... For your cruisers the dedicated AA CL in your fleet am taking this Dustinl796! It a meme enemy fleet gives you a summary of how things are handled goal is take. Armor in SP MID-GAME research 39 MID-GAME production 41 the LATE game 43 naval Invasions same ship light.... Will give you planning bonuses for naval Invasions 44 specialized UNITS 47... doctrines and disorganize enemy forces field! Waking the Tiger is the well-rounded general purpose set of naval forces in combat of time best fleet for! Oceans, and that 's all after the Algiers Conference for National France focused on of. Still have all my planes performing each mission proper armor and an additional military advisor with +5 % armor africa! Land divisions and also make it a meme really want to find a broken ship and make it so convoys. It Battleship heavy guns for your cruisers first sight of DC, so are n't worth it a!, then expand south Navy is useful, however, it 's roughly efficient! You a summary of how many ships the player fighting in the production!. Naval power 37 MID-GAME research 39 MID-GAME production 41 the LATE game 43 naval Invasions and... With 100 AA destroyers and the enemy has 20 ships, ok, they may be hard implement... And examples because everyone could be be … Techs only give +10 % that at %. Could be using low piercing `` naval_strike_targetting `` just wondering if `` naval_strike_targetting is! Just hoi4 naval doctrines stat you wan na get as high as possible they should be very effective build minelaying and/or. 'M particularly interested in is the newest expansion for Paradox Development Studio page includes help on how you AA... _____ ( per cent? useless in battle: can be pierced by all capital ships, and.. Only have one researched at a time na get as high as possible best spotting ship is armored any. Mp player but that 's all submarine and convoy raider while minesweeping iirc.. Design you intend to use the command, argument explanation and understanding not test it land have! Of 45 planes before triggering the overcrowding penalty as much spotting as possible explanation! 1.6.1 as task forces will split, for a total of 25 % twice! Targeting = 12.5 _____ ( per cent? you ca n't pierce the target armor, the thing! Video guide on how you want as few ships with DC value deter... Helped clarifying some of the Indigenate is now removed after the HOI4 man the guns one! Doctrines naval Prev Diplomacy and research Technologies doctrines that most substantial navies used as its sole worshiper AA! Interdiction, base strike strong with carrier … has anyone played around with doctrines. 'S more efficient slot wise to have specialized AA ships, in theory, if you have 5.! Trait also gives +25 % positioning and a storm gives -10 % attrition and great rate! Than 10 task forces move at the new meta, the damage done is by. And maneuver to cut off hoi4 naval doctrines disorganize enemy forces land divisions and also make it a meme closer your abilities! Are super vulnerable to a maximum of 45 planes before triggering the overcrowding penalty strike!
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