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Something easy like Street Fighter II. This is a list of all the moves for all nineteen characters in the Street Fighter II series, including their Super Combos added in Super Street Fighter II Turbo. I may not have included all of the moves, or I may have got some mixed up. Shakunetsu Hadoken – Back, down + back, down, down + forward, forward + kick. It is the second installment in the Street Fighter series and the sequel to Street Fighter, released in 1987.It is Capcom's fourteenth title to use the CP System arcade system board. Length of time you hold them determines the power of the attack, from 1 to 8. TURN AROUND PUNCH: Hold all punch or all kick buttons. Master all his moves. High Tiger Shot – Down, down + forward, forward + punch. Spinning Pile Driver – Starting with forward, go toward down and continue around the D Pad to complete a full rotation around it + punch. The Shoryuken (known colloquially as the \"Dragon Punch\") is one of the special moves used by Ryu, Ken, and various other characters in the Street Fighter series. Tatsumaki Senpuukyaku – Down, down + back, back + kick. The Lightning American of Street Fighter has the coolest theme, a stage containing goddamn fighter jets (Murica! TATSU MAKI SEN PUU KYAKU: Down, Down/Back, Back + Kick. It is not as reliable as it is in 3rd Strike. The Directional Pad or D Pad plays a crucial role in special moves. After the throw, you have various mixup options: n/a Rating. -+- Street Fighter 2(February 1991) This was the sequel to the Street Fighter as it contained 8 different fighters to choose from, each with their different styles of gameplay and special moves. Shoryuken; Hadoken; Tatsumaki; Shakunetsu Hadoken; Shoryureppa; Zanku Hadoken; Shippu Jinraikyaku; Shinryuken; ... Street Fighter Wiki is a FANDOM Games Community. TURN PUNCH: Hold Back 2 sec., the press Forward + Kick HA DO KEN: Down, Down/Forward, Forward + Punch, SHAKU NETSU HA DO KEN: Back, Down/Back, Down, Down/Forward, Forward +, SHO RYU KEN: Forward, Down, Down/Forward + Punch, TATSU MAKI SEN PUU KYAKU: Down, Down/Back, Back + Kick, SONIC BOOM: Hold Back 2 sec., then press Forward + Punch, FLASH KICK: Hold Down 2 sec., then press Up + Kick, YOGA FIRE: Down, Down/Forward, Forward + Punch, YOGA FLAME: Back, Down/Back, Down, Down/Forward, Forward + Punch. That’s not a joke. The Lightning American of Street Fighter has the coolest theme, a stage containing goddamn fighter jets (Murica! ROLLING FLASH CLAW: Hold Back 2 sec., then press Forward + Punch, DIVING CLAW: Hold Down 2 sec., then press Up + Kick, AIR DROP: Diving Claw move, then press Forward, Back + Punch near the opponent, SPINNING CLOTHESLINE: Press any 2 Punch buttons, SUPER SPINNING CLOTHESLINE: Press any 2 Kick buttons, SPINNING PILE DRIVER: 360 degree move towards the opponent + Punch, HORIZONTAL ROLL: Hold Back 2 sec., then press Forward + Punch, VERTICAL ROLL: Hold Down 2 sec., then press Up + Kick, HIGH TIGER SHOT: Down, Down/Forward, Forward + Punch, LOW TIGER SHOT: Down, Down/Forward, Forward + Kick, TIGER UPPERCUT: Forward, Down, Down/Forward + Punch, SMASHING HEADBUTT: Hold Back 2 sec., then press Forward + Punch, SUPER HYAKKAN OTOSHI: Hold Down 3 sec., then press Up + Kick, HUNDRED HAND SLAP: Press Punch repeatedly. KEN - NORMAL MOVES - STREET FIGHTER II TURBO HD REMIX. Hundred Hand Slap – Press punch repeatedly. YOGA FLAME: Back, Down/Back, Down, Down/Forward, Forward + Punch Flash Kick – Hold down for 2 seconds, up + kick. VERTICAL ROLL: Hold Down 2 sec., then press Up + Kick Electricity – Press punch repeatedly. Shoryuken – Forward, down, down + forward + punch. TURN AROUND PUNCH: Hold all punch or all kick buttons. Back + Down or Down + Back – The diagonal position between back and down. Special Attack Spinning Clothesline. The Fire-Breathing Fist. So in celebration of this, I present to you a guide to mastering the specials in the original arcade classic and grandmaster of them all, Street Fighter II (Turbo, Hyper Fighting, Xtreme-ly long name edition). Trending pages. Spinning Bird Kick – Hold down for 2 seconds, then up + kick. All Details. However, as Street Fighter II - Champion Edition allowed mirror matches, Ken began deviating somewhat from Ryu - being given a flaming Shouryuu Ken … Yoga Flame – Back, back + down, down, down + forward, forward + punch. Special Moves Crazy Kick 1. n/a Rating. This is not an emulator and was not played on the Wii or Wii U Virtual Console. All served with a side of sesquipedalian sincerity and scintillating sarcasm. Special moves. Air Drop – Do Diving Claw, forward, back + punch. Dhalsim. Spinning Clothesline – Press any 2 punch buttons together. 1 Introduction; 2 Frame Data; 3 Move Analysis. Ken is one of the top four in A2. How to Improve the Online System of Super Street Fighter IV, Super Cheap? Tiger Uppercut – Forward, down, down + forward + punch. Down – Always down. SPINNING BIRD KICK: Hold Down 2 sec., then press Up + Kick YOGA TELEPORT: Forward, Down, Down/Forward + all Punch or Kick buttons; Or Back, Down, Down/Back + all Punch or Kick buttons, PSYCHO CRUSHER: Hold Back 2 sec., then press Forward + Punch, SCISSOR KICK: Hold Back 2 sec., then press Forward + Kick, HEAD STOMP: Hold Down 3 sec., then press Up + Kick, SPINNING BIRD KICK: Hold Down 2 sec., then press Up + Kick, FIREBALL: Back, Down/Back, Down, Down/Forward, Forward + Punch, HEEL STOMP: Press Down + Medium Kick in air, DASH PUNCH: Hold Back 2 sec., then press Forward + Punch, TURN PUNCH: Hold Back 2 sec., the press Forward + Kick. Heel Stomp – While in the air press down + medium kick. Yoga Fire – Down, down + forward, forward + punch. 0 Tips. The first punch will be a jab, followed by a strong punch and a fierce punch. HUNDRED HAND SLAP: Press Punch repeatedly. Crazy Kick 2. n/a Rating. Yoga Teleport – Forward, down, forward + down + all kick or all punch buttons. • Fireball (Hadouken) • You're not going to win many projectile battles with Ken, but this attack isn't supposed to be a dominate projectile. Try spinning, that’s a good trick! Guile. ... concludes my guide to the MegaDrive/Genesis versions of Street Fighter II' - Special Champion Edition. Up + Forward or Forward + Up – The diagonal position between up and forward. The multiple hits from the tatsu don't link into a combo, allowing the opponent to simply block or crouch after the first hit and then counter before you land. Either way - tell me. ... M. Bison remains supreme as the greatest Street Fighter in the world. ), and the following specials: SONIC BOOM: Hold Back 2 sec., then press Forward + Punch Double Knee Press its his main special move for rapid fire standing and crouching Jabs to special combo, and also crouching Strong and far Forward 2-in-1 can be linked after it. It's more of a helper move that gives Ken opportunities to control the position of the other fighter. Flash Claw – Hold back for 2 seconds, forward + punch. HEAD STOMP: Hold Down 3 sec., then press Up + Kick. Ideal for when you are literally on the back foot, the Hurricane (Tatsumaki) kick is a … Length of time you hold them determines the power of the attack, from 1 to 8. (Falls Church, VA), 12 Best Characters from the Street Fighter Franchise, Playstation Move's "Sports Champions" Vs. Nintendo Wii's "Sports", « Find Elegance and Fun in Southern Indiana, Holiday Craft Decorations and Center Pieces ». ELECTRICITY: Press Punch repeatedly, HIGH TIGER SHOT: Down, Down/Forward, Forward + Punch SHO RYU KEN: Forward, Down, Down/Forward + Punch All Details. Ken's primary zoning tool, and is effective in combos and block strings as well. Note because of the many iterations of Street Fighter II, many new characters and special moves, as well as Super Combos. All Details. Back + Up or Up + Back – The diagonal position between back and up. Fireball – Back, back + down, down, down + forward, forward + punch. FLASH KICK: Hold Down 2 sec., then press Up + Kick, YOGA FIRE: Down, Down/Forward, Forward + Punch ROLLING FLASH CLAW: Hold Back 2 sec., then press Forward + Punch This move can be done three times in a row and Fei will unleash a set of three punches out on the enemy. M. Bison is a chill guy. Well, I want to jump into the realm of character guides and I want to start off with something easy. Ken is solid with standard mix ups as well as little tricks … HA DO KEN: Down, Down/Forward, Forward + Punch Super Spinning Clothesline – Press any 2 kick buttons together. Each of the buttons on a Super Nintendo controller causes a character to perform a different action when pressed. From Shoryuken Wiki! Enter your email here if you'd like to be notified of new posts. YOGA TELEPORT: Forward, Down, Down/Forward + all Punch or Kick buttons; Lighting Kick – Repeatedly press kick. It’s no secret that retro video game plug-and-plays have been seeing a bit of a renaissance in the last few years.   Or Back, Down, Down/Back + all Punch or Kick buttons Street Fighter Ken. Because of the somewhat slow speed of Ken's Fireball it can cause problems for players who don't have an easy counter for it. I thought Chun-Li was one of the more forgiving characters at first. HEAD SPEAR: Down + Punch in air. As somebody who has recently bought a SNES Classic, I’ve found that one of the best parts of having easy access to these older games is how simple they make duelling it out with your friends on the sofa in classic arcade-style games. Category page. SHO RYU KEN: Forward, Down, Down/Forward + Punch Fight style: Ansatsuken. Street Fighter IV/Ken. 3.1 Normal Moves; 3.2 Normal Throws; 3.3 Command Normals; 3.4 Focus / Saving Attack; 3.5 Special Moves; 3.6 Super Move; 3.7 Ultra Move; 4 The Basics; 5 Combos; 6 Strategy; 7 Matchups. 0 Tips. Tiger Knee – Down, up + forward + kick. Drill Kick – Down + high kick. BACK/TOWARDS + MK. Jump to: navigation, search. Yoga Fire – Down, down + forward, forward + punch. 0 Tips. Full Character Move-list -In Alphabetical Order ===== This complete list of moves for Super Street Fighter II's extensive character roster not only gives you each button command in the legible format used by modern arcade fighters, (Such as Tekken 2.) Both Ryu and Ken suffer from problems regarding their special moves, most notably the shoryuken not knocking down grounded opponents and the tatsu (hurricane kick) also not knocking down. Diving Claw – Hold down for 2 seconds, up + kick. Nintendo has previously announced it will continue to stock the SNES Classic through the remainder of 2018, likely to compete with Sony’s offering, the Playstation Classic, which has also recently announced its full games list. Back – Dependent upon which way the character is facing. n/a Rating. Occupation: Martial Artist. SPINNING PILE DRIVER: 360 degree move towards the opponent + Punch, HORIZONTAL ROLL: Hold Back 2 sec., then press Forward + Punch Vertical Roll Attack – Hold down for 2 seconds, then up + kick. HADOUKEN (FIREBALL) QUARTER CIRCLE FORWARD + PUNCH. Super Street Fighter II Ryu has a completely invulnerable Shoryuken, which helps him in situations N.Ryu has trouble, such as against T.Hawk's Tomahawk Buster and Boxer's Buffalo Headbutt. Ken is much more than a Ryu clone in Street Fight 5. Street Fighter II: The World Warrior, also known simply as Street Fighter II, is a competitive fighting game developed by Capcom and originally released for arcade systems in 1991. Fireball. Forward + Down or Down + Forward – The diagonal position between forward and down. There are eight directions as follows: Forward – Dependent upon which way the character is facing. Unlike other multi hit fireballs in the game, the EX Version is two hits but does not knock down. 0 Tips. Dash Kick – Hold back for 2 seconds, forward + kick. SHO RYU KEN: Forward, Down, Down/Forward + Punch TATSU MAKI SEN PUU KYAKU: Down, Down/Back, Back + Kick. Tatsumaki Senpuukyaku – Down, down + back, back + kick. Super Chicken! SHAKU NETSU HA DO KEN: Back, Down/Back, Down, Down/Forward, Forward + DOUBLE BACKFLIP: Press all Punch buttons The iconic projectile attack utilised by Ryu and Ken since the original Street Fighter, the ‘Hadouken’ (or ‘Wave Motion Fist’) is probably the most recognisable special move to Street Fighter fans. Low Tiger Shot – Down, down + forward, forward + kick. Writing, articles, portfolios of previous work. Street Fighter II Turbo Summary : This update to the classic Street Fighter II kicks everything up to Turbo levels -- more moves, playable bosses, incredible speed and so much more! Ken is very solid, naturally, being a shoto, being able to effectively zone, rush, or turtle. Nintendo has previously announced it will continue to stock the SNES Classic, As somebody who has recently bought a SNES Classic, I’ve found that one of the best parts of having easy access to these older games is how simple they make duelling it out with your friends on the sofa in classic arcade-style games. Feel free to get in touch, especially if you're willing to pay me money to write something for you! Edit. KEN - SPECIAL MOVES - SUPER STREET FIGHTER 4. Axe Kick: close, Hard Kick Drop Knee: Light Kick in air Arm Throw (Seoi Nage): close, b or f + Medium or Hard Punch Back Roll (Tomoe Nage): close, b or f + Medium or Hard Kick Special Moves. SUPER HYAKKAN OTOSHI: Hold Down 3 sec., then press Up + Kick Grab some friends, some drinks,  and be thankful for all the quarters you didn’t have to spend in arcades for this information. LOW TIGER SHOT: Down, Down/Forward, Forward + Kick Edit source History Talk (0) Ken's special attacks. Skills: Cooking pasta. SCISSOR KICK: Hold Back 2 sec., then press Forward + Kick DIVING CLAW: Hold Down 2 sec., then press Up + Kick Turn Punch – Hold all punch or all kick buttons for at least 10 seconds, release. Contents. DRILL KICK: Down + Kick in air HADOUKEN (FIREBALL) QUARTER CIRCLE FORWARD + PUNCH. AIR DROP: Diving Claw move, then press Forward, Back + Punch near the opponent. KNEE BASH THROW. Zangief Street Fighter 2 Turbo moves Overview. He loves to conquer his enemies, to see them flee before him, to hear the lamentations of their wom- oh wait, that’s someone else. This is a capture of me playing through Street Fighter II Turbo on the SNES. You're not going to be spamming this move over and over again, but you'll be using it more selectively to trap your opponent in situations where you … but will also explain how they work. 1 Area 2 Blanka 3 Chun-Li 4 Cracker Jack 5 Darun Mister 6 Dhalsim 7 Doctrine Dark 8 Garuda 9 Guile 10 Hayate 11 Hokuto 12 Kairi 13 Ken 14 M. Bison 15 Nanase 16 Pullum Purna 17 Ryu 18 Sagat 19 Shadowgeist 20 Sharon 21 Skullomania 22 Vega 23 Vulcano Rosso 24 Zangief n/a Rating. LIGHTNING KICK: Press Kick repeatedly Double Backflip – All punch buttons together. Series Mascot Ryu has four special moves, including his signature Ha Do Ken: HA DO KEN: Down, Down/Forward, Forward + Punch We  recently booted up the SNES Classic, and turned to the granddaddy of all fighting games to explore how you can dominate your friends in the arcade classic by using cheap, overpowe- ahem, legitimate and skilful special moves. For more information on Ken's moves, see Ryu's equivalents. FIREBALL: Back, Down/Back, Down, Down/Forward, Forward + Punch Head Stomp – Hold down for 2 seconds, up, kick. Spinning Piledriver. B – light kick A – medium kick R – hard kick Y – light punch X – medium punch L – hard punch. 0 Tips. 1 Comment | Share Article | 2 References. SPINNING CLOTHESLINE: Press any 2 Punch buttons Hadoken – Down, down + forward, forward + punch. DASH PUNCH: Hold Back 2 sec., then press Forward + Punch SUPER SPINNING CLOTHESLINE: Press any 2 Kick buttons Ryu's Shoryuken hits only once, and knocks the opponent down. Rekka Ken: down, diag-right, right + press any punch button. Psycho Crusher – Hold back for 2 seconds, forward, punch. Horizontal Roll Attack – Hold back for 2 seconds, then forward + punch. TIGER UPPERCUT: Forward, Down, Down/Forward + Punch Dash Punch – Hold back for 2 seconds, forward + punch. Head Spear – Down + high punch. Heel Stomp – While in the air press down + medium kick. Shoryuken – Forward, down, down + forward + punch. TIGER KNEE: Down, Up/Forward + Kick, SMASHING HEADBUTT: Hold Back 2 sec., then press Forward + Punch Yoga Flame – Back, back + down, down, down + forward, forward + punch. Sumo Smash – Hold down for 2 seconds, up + kick. ), and the following specials: SONIC BOOM: Hold Back 2 sec., then press Forward + Punch Ken is most easily recognized by his brown sparring gloves (yellow in the Alpha series and red in the EX series) and bright red gi with the sleeves neatly removed, similar to Ryu's (Capcom has said that a red gi was chosen to stand out and to reflect his more flashy style of fighting[citation needed]) and it is usually seen in better shape than Ryu's (except for in the Street Fighter III series), since he can easily afford to keep up with and/or own … Pro-tip: let yourself get beat for about ten matches whilst you figure out how to do her fireball, then get beat another ten times because that’s the only thing you learnt. You won’t be playing dress-up with this Ken, because he’s a martial artist who can create fireballs out of thin air. Ken Ultra Street Fighter 2 moves Overview. Up – Always up. Throw fireballs at medium distance until Chun jumps in, then counter with a Shoryuken (the HP one is the better option). Great normals, crazy roll, great cc, and the one of the games best acs. Can be canceled into numerous moves such as jab and fierce Shoryuken. Grab some friends, some drinks,  and be thankful for all the quarters you. TATSU MAKI SEN PUU KYAKU: Down, Down/Back, Back + Kick. PSYCHO CRUSHER: Hold Back 2 sec., then press Forward + Punch Must be that square jaw that’s confusing me. Fireball (Hadouken): d, df, f + Punch Dragon Punch (Shoryuken): f, d, df + Punch … COMMAND NORMALS. His Hurricane Kick is not invulnerable up until it hits, like it was in CPS-1 Street Fighter II Champion Edition and Hyper Fighting. Special Attack Dragon Punch. Scissor Kick – Hold back for 2 seconds, forward, kick. Your throw had great range and damage and use it if when your opponent is too near on you. It is a rising uppercut, involving the user jumping off the floor with a fist raised and a full body spin. Head Spear – Down + high punch. Sonic Boom – Hold back for 2 seconds, forward + punch. have to spend in arcades for this information. It is performed the same way by pressing strong punch then fierce punch. Super Delicious? This article covers all of the special moves of SFII's characters. Street Fighter II - Character Move List Ken and Ryu: Version 1.0 By Roland Carlos FongSucks@hotmail.com More or less, the question is Why am I making this? Also, cross up attacks are a good option and you can choose between a combo or a throw, but beware: Chun Li's throws have good priority and … Hadoken – Down, down + forward, forward + punch. Moves List Normal Moves. Street Fighter 5: Ken moves list. Spinning Bird Kick – Hold down for 2 seconds, then up + kick. Ken's Special Attacks. SPECIAL MOVES. Drill Kick – Down + high kick.     Kick Ken carries over his target combo from Street Fighter II: 3rd Strike. The damage of the first hit has been lowered and the range of the throw was decreased slightly since Super Turbo to negate abuse of repeatable throw loops. HEEL STOMP: Press Down + Medium Kick in air. So in celebration of this, I present to you a guide to mastering the specials in the original arcade classic and grandmaster of them all, Street Fighter II (Turbo, Hyper Fighting, Xtreme-ly long name edition). Sumo Headbutt – Hold back for 2 seconds, forward + punch. n/a Rating. The leotard-wearing Russian wrestler has a slight theme to his specials. I am at fil@alcatel.demon.co.uk - which is the Reply address of this document. Ken Street Fighter 2 Turbo moves Overview. Hurricane Kick. As follows: forward – the diagonal position between up and forward head Stomp – While in last! Have been seeing a bit of a helper move that gives ken opportunities to control the of. 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